| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Anize Oramara
The Arch Dashing Dashers
373
|
Posted - 2015.09.07 13:28:07 -
[1] - Quote
Ploing wrote:as we are on the garmur. after a few weeks using the polarized rocket version i-¦ll stick with that atm.
[Garmur, Polarized rocket teamburner] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
range is @29,7 km
orbit @ 20, 25 for the jag.
kill times
hawk (1 logikill) 1:05
enyo (1 logikill) 1:25
vengeance (2 logikills) 2:20
jaguar (2 logikills) 2:00
OH at first logi and burner. Are the faction BCSs required to break logi tank or simply for speed?
|

Anize Oramara
The Arch Dashing Dashers
373
|
Posted - 2015.09.07 14:30:30 -
[2] - Quote
Ploing wrote:Anize Oramara wrote: Are the faction BCSs required to break logi tank or simply for speed?
speed. u can easily swap to 2 bcu II and a copro. Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P |

Anize Oramara
The Arch Dashing Dashers
377
|
Posted - 2015.09.09 16:10:49 -
[3] - Quote
Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars *grumble* T2 missiles and T2 rocket spec have different requirememnts unlike every other weapon system ever *grumble* so in 2 days :P
You know, looking at the burner stats it says the ships have 75% defender chance. you think maybe the speed difference between rage and navy ammo is enough to effect if and how often they get hit by defenders? MIght explain some of the jumping in damage. |

Anize Oramara
The Arch Dashing Dashers
385
|
Posted - 2015.09.11 17:04:09 -
[4] - Quote
Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars Just ran the vengeance one. Only had rocket spec 2 and used 2 T2 balistics instead of the 3 cal navy ones. No go. Might work if you have all V (warhead, rapid launch, rocket spec)
I had to use 2 cal navy ballistics and I put in a T2 guidence enhancer for more application. Took 7min. |

Anize Oramara
The Arch Dashing Dashers
385
|
Posted - 2015.09.11 18:57:27 -
[5] - Quote
Ploing wrote:Anize Oramara wrote: Just ran the vengeance one. Only had rocket spec 2 and used 2 T2 balistics instead of the 3 cal navy ones. No go. Might work if you have all V (warhead, rapid launch, rocket spec)
I had to use 2 cal navy ballistics and I put in a T2 guidence enhancer for more application. Took 7min.
yeah you should be train up some skills first. you shoot nova-¦s for the logi-¦s ? yea switched to Novas and only barely got the first logi down. Was using faction ammo.
Did the enyo one, around 4 minutes but this was with 3 caldari navy ballistics. Was using faction Nova for both logi and enyo.
|

Anize Oramara
The Arch Dashing Dashers
385
|
Posted - 2015.09.11 19:27:13 -
[6] - Quote
Ploing wrote:Anize Oramara wrote:
Did the enyo one, around 4 minutes but this was with 3 caldari navy ballistics. Was using faction Nova for both logi and enyo.
for the enyo you can normally skip the second logi. Yup, will definitely try that next time. |

Anize Oramara
The Arch Dashing Dashers
388
|
Posted - 2015.09.13 01:49:00 -
[7] - Quote
Quick update. So with running 3 faction balistic controls and the rest T2 or meta the polarised garmur gets me 6min on the vengeance, 4:30 on the enyo regardless if I do 1 logi or 2 and 2:30 on the hawk killing 1 logi. I don't have the range yet to try the Jag. Getting all V skills, at least on the damage seems super important. OH the painter interestingly does nothing for damage (on the logi). |

Anize Oramara
The Arch Dashing Dashers
389
|
Posted - 2015.09.13 20:33:38 -
[8] - Quote
Ploing wrote:did u overheat guns? Yes |

Anize Oramara
The Arch Dashing Dashers
389
|
Posted - 2015.09.14 04:18:05 -
[9] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Quick update. So with running 3 faction balistic controls and the rest T2 or meta the polarised garmur gets me 6min on the vengeance, 4:30 on the enyo regardless if I do 1 logi or 2 and 2:30 on the hawk killing 1 logi. I don't have the range yet to try the Jag. Getting all V skills, at least on the damage seems super important. OH the painter interestingly does nothing for damage (on the logi).
Actually the range screwed me over in some of the Hawk runs as well. took me almost 2min longer because I kept orbiting out of range of the logi. That is because Rage Rockets are 25m bloom and that is the same as the NPCs we are shooting. TP is helpful to keep consistency in damage, but won't make it "better". Did you use the correct ammo for the Logi AND the burner? Was not using rage ammo. Problem most likely is the missing level of caldari frigate. Should be only another 4 days fo Cal frig V. |

Anize Oramara
The Arch Dashing Dashers
390
|
Posted - 2015.09.14 09:46:18 -
[10] - Quote
Sentenced 1989 wrote:So few months down the road...
I'm to lazy to have multiple ships for this, did anybody figure out what works if you have 2-3 accounts available?
What I'm looking for: 1 fit to run any burner with possibility of fielding 2 ships at once + off grid booster I haven't run burners for very long but I've got a decent feel for em, having run all of them multiple times over the last month except for 3 (one each in agent, team and base).
Except for some overlap (Check out the unified team burner (garmur) and the unified daredevil agent burner fits) I don't think there is a one build fits all setup, doubly so if you want to run them optimally. You also have the problem where your one or two pilots in frigs will arrive WAY faster than your OGB causing down time, not to mention tyeing up 3! accounts where one will suffice 100% of the time. Besides once you've set up the ships (and named them appropriately it's zero effort switching between ships to run burners.
I think if nothing else, CCP managed to reduce the ability to 'one build fits all' dumbing down that is present in lv4 missions with the burner missions.
Also I get to use a vagabond for PVE! That alone is worth the price of admission. |

Anize Oramara
The Arch Dashing Dashers
390
|
Posted - 2015.09.14 13:54:37 -
[11] - Quote
Estella Osoka wrote:Anize Oramara wrote:Sentenced 1989 wrote:So few months down the road...
I'm to lazy to have multiple ships for this, did anybody figure out what works if you have 2-3 accounts available?
What I'm looking for: 1 fit to run any burner with possibility of fielding 2 ships at once + off grid booster I haven't run burners for very long but I've got a decent feel for em, having run all of them multiple times over the last month except for 3 (one each in agent, team and base). Except for some overlap (Check out the unified team burner (garmur) and the unified daredevil agent burner fits) I don't think there is a one build fits all setup, doubly so if you want to run them optimally. You also have the problem where your one or two pilots in frigs will arrive WAY faster than your OGB causing down time, not to mention tyeing up 3! accounts where one will suffice 100% of the time. Besides once you've set up the ships (and named them appropriately it's zero effort switching between ships to run burners. I think if nothing else, CCP managed to reduce the ability to 'one build fits all' dumbing down that is present in lv4 missions with the burner missions. Also I get to use a vagabond for PVE! That alone is worth the price of admission. Probably just doesn't want to go through the pain of repositioning all those ships when you switch mission running hubs.
I hear they added this new hi-sec carrier to the game for moving around lots of ships, including BS. |

Anize Oramara
The Arch Dashing Dashers
391
|
Posted - 2015.09.16 00:15:46 -
[12] - Quote
Quick question for those running burners often, what would you say is the average no of jumps for burner missions? I'm trying to figure out if 7-8jumps is normal across the game or if it's just the agent/region I'm in. Burners are still a fair bit more profitable than 80% of the lv4 missions but it is super rare that I get a burner that's not 7-8 jumps away. It's definitely not agent or corp standing based as I've tested at both negative standing and at over 5 standing. |

Anize Oramara
The Arch Dashing Dashers
391
|
Posted - 2015.09.16 01:45:53 -
[13] - Quote
Can confirm rusty nails is the no1 killer in Minmatar space. |

Anize Oramara
The Arch Dashing Dashers
409
|
Posted - 2015.09.25 23:26:37 -
[14] - Quote
Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars Just though I'd pop an update for anyone interested. This is the garmur I was running:
[Garmur, Team Burner T2] Caldari Navy Ballistic Control System x3
Missile Guidance Computer II x2 5MN Quad LiF Restrained Microwarpdrive Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher x3
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Rocket x2121 Caldari Navy Inferno Rocket x2721 Caldari Navy Scourge Rocket x3574 Caldari Navy Nova Rocket x1808
Absolutely demolishes all 4 of the team burners as is to be expected, especially with a 5% damage implant. However I do not have Rapid Launch V, Rocket Spec V or Warhead V (only IV). I figure the 5% implant about makes up for the missing skills.
So I tried the Enyo burner today with 2 T2 Ballistic Control Systems and a co-proc. Took a bit longer obviously and had to OH the launchers on the first logi but used 110 volleys to give you an idea (base rof 1.9sec) but was able to do it with killing only the one logi easily enough. With all V it is entirely possible to do all 4 (Probably) burners with a pure T2 fit so you don't have to worry about ganks or losing the ship so much. Probably what I'll be running from now on. |

Anize Oramara
The Arch Dashing Dashers
414
|
Posted - 2015.09.27 12:19:34 -
[15] - Quote
For those having trouble with the Burner missions in general. These missions are extremely tough. It is expected to have high skills or bling fit or OH, sometimes all three. Using meta weapons for example might not cute it. The garmur fit I linked ONLY works IF you have all skills at IV or V. DO NOT try these burners if your skills are NOT there. Additionally I have a 5% rocket damage implant and range implant because I am currently using 2 T2 ballistics instead of 3 cal navy comps.
Also make 100% sure you read the mission brief very carefully. There is an angel AGENT and an Angel BASE. these are two DIFFERENT missions. as well as the Blood AGENT and Blood BASE. I have found 0 variation in a mission. A blood Base will ALWAYS be the exact same every time. These are high precision missions. Yes there are different fits for the same mission but there is VERY little leeway on skills and how to do a mission compared to other lv4 missions. If you are not skilled or don't have the right fit or don't use the right strat you will die over and over again. Even then ONE mistake will get you killed.
For the team burners the garmur and it's variation (2 T2 ballistics instead of 3 cal navy ones) you orbit the damage dealing ship at 20. 25Km for the jaguar. You need to be able to hit at around 27-28km with cal navy rockets or it wont work. Yes sometimes you will orbit outside of range of the logi. My experience (over 100 team burners) is that the logi will eventually cluster around the target ship. if you get within 16km range of the target ship you will get webbed and scrammed and you will die.
For the other burner missions what Jori McKie and jackudza and specifically Chainsaw Plankton says a page or two back says works great. Burners pay out the most of any hi sec missions but you will lose ships to stupid mistakes. It's just the way it works. |

Anize Oramara
The Arch Dashing Dashers
418
|
Posted - 2015.09.27 17:02:45 -
[16] - Quote
Random is random. They have nerfed burners in the past and it was in patch notes so no reason to expect otherwise unless you own stocks in a tinfoil hat making company. |

Anize Oramara
The Arch Dashing Dashers
418
|
Posted - 2015.09.27 17:15:57 -
[17] - Quote
Ginger Longrun wrote:Anize Oramara wrote:Random is random. They have nerfed burners in the past and it was in patch notes so no reason to expect otherwise unless you own stocks in a tinfoil hat making company. So agressive in your wording. Im just saying what I have experienced - an informed oppinion - I noticed you said you havent run burners for some time.... Oh? I said I haven't run burners for some time? Then the dozen burners I ran today (and my posts talking about my tests with team burners over the last week) are but a figment of my imagination 
No, I haven't noticed any reduction in burners offered over the last week. |

Anize Oramara
The Arch Dashing Dashers
418
|
Posted - 2015.09.27 18:44:43 -
[18] - Quote
Xorce wrote:Thanks for input i like the discussions going on here :)
So Burner missions are hard i get it ! So there is generally 2 Scenarios?
1. mwd ON keep distance +20km from beeing scrambled and still have good dps & range all this capstable i like the balance :) Here you start close to target after gatejump 5-10km
2. Survive long enough to get in close and keep close orbit to take down target. Here you start far of target after gatejump +100km
Ive been trying to read all input just so much information much is really good and i see all the hard work people have been putting into this. Thanks for that!
So for the first option 1. anyone have a good setup for a Hawk or Worm ?
Theres 5 burner agents, 4 burner teams and 3 burner bases. you need different ships for almost each one of them. The garmur works for burner teams ONLY. I have a separate ship for each 3 of the burner agents and one ship with two slightly different fits for 2 of the agents. I have 1 seperate cruiser for each of the 3 bases.
basically you need to ask a fit for a specific mission, theres no one ship fit fits all.
Also I checked my wallet and over the last week I did 75 burner missions and 40 normal missions. I did not use a mission pulling alt once in the last month+ |

Anize Oramara
The Arch Dashing Dashers
418
|
Posted - 2015.09.27 20:23:39 -
[19] - Quote
Buoytender Bob wrote:Since this topic has been going on for quite awhile, could we have an updated and clearer picture of the burner missions/ships needed? For those of you who have been doing them for a while, I'm sure this thread is clear and practical. But, for some of us, it has become a little too jumbled in presentation. The last two post helped in quantifying the missions offered; could we redo the first page to clarify the overall discoveries? Not asking for spoon feeding, just a better consolidation of the experiences and wisdom gained by the burner veterans. https://forums.eveonline.com/default.aspx?g=posts&m=6057218#post6057218
Two pages back.
I mean really. |

Anize Oramara
The Arch Dashing Dashers
419
|
Posted - 2015.09.27 20:51:34 -
[20] - Quote
Xorce wrote:Ginger Longrun wrote:Xorce wrote:Ok so i currently have below Burner mission
Anomic Team Destroy the Vengeance
What ship and tactics setup would you experts suggest ?
I tried looking through the posts in this forum regarding burner missions but could not find any related to this specific mission ?
Let the Experts talk :) Depends what skills you have - are they missiles or gunnery - if both missile way is safer and faster Garmur all teams - 3 polarized rockets - mwd/2GuidanceComps/Extron - 3xballistic controls - use faction rockets or javs if you have range problems - try oh'ing on the first logi to burn trough the reps (this fit works for all teams just ammo differs) Shoot bantams and burst logis with EM rockets and the navitas and inquisitors with explosive Shoot Hawk with EM, Vengeance with thermal, Enyo with explosive and jaguar kinetic With above fit you set orbit on THE BURNER (hawk/enyo/jag/venge) and shoot the logis down finishing with the burner Recomended implants are +5% dps ones and missile range/velocity With my skills and implants and 2 missile range scripts my missiles hit up to 31km's. if you are a gunnery guy only 2 teams I have fits for are hawk and vengeance in a daredevil. If thats the case I will write fits here Thanks for info! Im gonna try the Garmur .. never tried it before and also it looks cool :D At what range do you Orbit the Burner ? is that because he is the only one webbing ? and you dont mind the followers getting close? So you orbit the Burner out of webbing range and kill his followers is that right ? Skills Im maxed in both small blasters and rails got descent missiles skills not maxed though You need at least IV in all damage (rocket spec, rof, warhead) and projection (speed and burn time) skills.
Orbit ranges are 20km for all but the jaguar. The Jaguar you orbit at 25km. Even then it can still hit you but it's like, super rare. In fact it had not happened to me yet until right now interestingly enough:
20:44:30Combat1386 from Burner Jaguar - Wrecks
It's because of the stupid way wrecking hits work, it's stupid. Put me in low armor. But again in probably thousands of missed shots over dozens of missions he's hit me once. |

Anize Oramara
The Arch Dashing Dashers
419
|
Posted - 2015.09.27 21:01:45 -
[21] - Quote
Ginger Longrun wrote:Anize Oramara wrote: You need at least IV in all damage (rocket spec, rof, warhead) and projection (speed and burn time) skills.
Orbit ranges are 20km for all but the jaguar. The Jaguar you orbit at 25km. Even then it can still hit you but it's like, super rare. In fact it had not happened to me yet until right now interestingly enough:
20:44:30Combat1386 from Burner Jaguar - Wrecks
It's because of the stupid way wrecking hits work, it's stupid. Put me in low armor. But again in probably thousands of missed shots over dozens of missions he's hit me once.
once again I thank you for that awesome polarized rocket garmur - I started training my gunnery guy for missile support skills as a consequence of the efficiency of that fit 
Hardly mine, I just did test on it with sub par skills and using T2 ballistics :P
https://forums.eveonline.com/default.aspx?g=posts&m=6021188#post6021188 |

Anize Oramara
The Arch Dashing Dashers
422
|
Posted - 2015.09.28 12:05:42 -
[22] - Quote
Garrett Osinov wrote:Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.
My fit was
[Daredevil, Burner Worm]
Corpii A-Type Small Armor Repairer Corpus X-Type Armor Kinetic Hardener Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me. Question, did you OH your MWD? I did that the first time. Basically what happened was I was going so fast that none of the missile volleys could hit me until I stopped.
Then all of them hit me at once and I dieded.
Also yes, OH both armor hardners and activate them and rep as soon as you land. Don't OH the MWD. stop OH the sansha hardner after you get hit the first time so you don't burn out anything important. This is definately one of the most skill dependant ones, as in the timing in when you deactivate the MWD and activate the scram so you match his speed and not over shoot but don't end up 8km from him having to 'slowboat' over to him.
I still find the Daredevil, using a hawk, the hardest (the cruor is the most annoying) but that;s mostly because I don't have all V skills (AF, rocket spec, warhead, rapid launch). I usually manage the Daredevil in EXACTLY 50 volleys heh. |

Anize Oramara
The Arch Dashing Dashers
423
|
Posted - 2015.09.28 12:20:06 -
[23] - Quote
Hmm might try the one burst OH thing. |

Anize Oramara
The Arch Dashing Dashers
423
|
Posted - 2015.09.28 13:49:07 -
[24] - Quote
Ginger Longrun wrote:Anize Oramara wrote:Hmm might try the one burst OH thing. Can you share your vagabond talos fit? Getting tired of the slow deimos It's pretty much this without all of the bling: https://forums.eveonline.com/default.aspx?g=posts&m=5703224#post5703224
Downgraded the MWD, shield booster to cheaper dedspace ones and the faction gyros to T2. The hardener is pretty cheap iirc. Sometimes I don't even use a cap booster and I don't bother with OH except for the MWD, I've never been in armor with it. Every other run I lose a hobgoblin, sometimes two. The taloses love going after drones so it allows me to approach and apply damage at optimal without moving. It's probably my fav burner simply because I get to fly my Vagabond in PvE. I luv my Vaga. Used to use it in wormholes despite everyone in my corp begging me not to 
Oh and it's all about the manual flying btw, approach at an angle and you'll almost never get hit. I don't perma run the repper, only run it when needed I really love the talos burners, definitely my fav. |

Anize Oramara
The Arch Dashing Dashers
425
|
Posted - 2015.09.28 18:04:45 -
[25] - Quote
Chainsaw Plankton wrote:with max skills and a zor's I'm in scram range most of the time after one OH mwd cycle. You are going fast enough that you can usually activate the scram ~13km. Also I've started heating the scram just to be sure, just remember to turn heat off after the scram lands.
I Heat the mwd and hardener while warping into the site, click approach on the burner and then activate the MWD and hardeners. Then I deactivate the heat on the MWD and check my positioning when I'm near the end of the cycle as usually I'm close enough to just turn the MWD off. but sometimes I need a second MWD cycle.
Also I tried the vaga the other day on the serpentis burner base, so nice going 4k/s out to the targets. Works fine with t2 gyros. For the most part the talos seem to miss when the vaga is in motion, and just love shooting at my warrior Is when I'm on a target. although when they do get hits in, shield jumps around a good bit. Had a scary moment trying to loot the wreck without enough space in cargo, getting the cargo full pop up and dropping to 50% shields. Yea I run with two less cap charges now because I had a similar experience. Got a shadow 425 rail that time. |

Anize Oramara
The Arch Dashing Dashers
425
|
Posted - 2015.09.28 21:53:24 -
[26] - Quote
That is not even remotely enough dps to break the logi tank. you need caldari frig 5 and damage skills at 4 at least and you'll probably need to use 3 cal navy ballistics as well.
Your skills are not there yet, not even close (I was there a month ago) |

Anize Oramara
The Arch Dashing Dashers
427
|
Posted - 2015.09.30 06:06:37 -
[27] - Quote
Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
Anomic Agent
I have a special optional mission for you, we wonGÇÖt penalize you if you decline it.
A single individual, a rogue element of the Guristas Pirates, has struck out on their own. We don't know why, but we want you to hunt them down. They have all scans open, so we can't go there in force. We've acquired their coordinates and need someone to sneak in and take them out. It's you against them.
Only frigate sized ships can gain entry to the hideout, so donGÇÖt try to bring anything bigger. This pirate will be flying a shield boosted Worm frigate designed to operate at long range. She prefers using Dread Guristas Scourge Light Missiles to deal damage. Survivors of her previous attacks claim that she likes to orbit her opponents at beyond 30km using her high speed to keep range. She always flies with a Warp Disruptor fit.
A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.
You mean apart from the daredevil build posted on this very page? |

Anize Oramara
The Arch Dashing Dashers
427
|
Posted - 2015.09.30 07:11:19 -
[28] - Quote
Xorce wrote:Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
Anomic Agent
I have a special optional mission for you, we wonGÇÖt penalize you if you decline it.
A single individual, a rogue element of the Guristas Pirates, has struck out on their own. We don't know why, but we want you to hunt them down. They have all scans open, so we can't go there in force. We've acquired their coordinates and need someone to sneak in and take them out. It's you against them.
Only frigate sized ships can gain entry to the hideout, so donGÇÖt try to bring anything bigger. This pirate will be flying a shield boosted Worm frigate designed to operate at long range. She prefers using Dread Guristas Scourge Light Missiles to deal damage. Survivors of her previous attacks claim that she likes to orbit her opponents at beyond 30km using her high speed to keep range. She always flies with a Warp Disruptor fit.
A word of warning: this rogue pirate is extremely dangerous and has proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.
You mean apart from the daredevil build posted on this very page? Yes Please , Note i wrote in my post i dont fly Minmatar ships :) Lucky for you then that the daredevil is a serpentis ship and uses blasters and you only need mini frig 1 to do the mission. (you dont need the bonused web for the worm)
Unless it's an ideological issue with having any level of minmitar frigate trained? |

Anize Oramara
The Arch Dashing Dashers
427
|
Posted - 2015.09.30 07:52:04 -
[29] - Quote
IcemanJr wrote:Xorce wrote:Anize Oramara wrote:Xorce wrote:Got my first Anomic Agent mission against a Worm .. Was thinking to come well prepared this time :D Any tactics recomended and ship setups ? (I can fly all except Minmatar)
You mean apart from the daredevil build posted on this very page? Yes Please , Note i wrote in my post i dont fly Minmatar ships :) [Garmur, Gury] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Pithi A-Type Small Shield Booster Pithum A-Type Kinetic Deflection Amplifier Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Rocket Launcher II, Mjolnir Rage Rocket Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Capacitor Control Circuit II need skills: kinetic shield compensation 4 acceleration control 4 high speed maneuvering 3 shield compensation 3 capstable, 230 dps. 100% working fit Interesting build. Tank looks good, a bit less than what I'd like personally, especially considering no OH on the hardeners, just the repper but I don't doubt its validity. Not a fan of the added bling though compared to the daredevil, the fits aorund 400mill? 90 less dps OH, again compared to the daredevli and the worm already takes an anoyingly long while to kill with the daredevil dps. It's cap stable but only just so make sure your cap skills are up to scratch (it's not listed in the need skills part is why I mention it). If you OH the repper you're not cap stable but you should have enough time but I'm not familiar with the completion time with only 271dps OH. Fitting wise it's a little tighter as well, especially CPU but that shouldn't be a big problem. Make sure you have caldari frig V or you will be missing a huge chunk of dps (25% per level). That last one really should also be in the needed skills, it's like 30dps less OH. Oh and the burners have tiny sigs in general, explosion radius on the rage rockets will be an issue if those skills aren't up to scratch as well. |

Anize Oramara
The Arch Dashing Dashers
427
|
Posted - 2015.09.30 08:14:15 -
[30] - Quote
IcemanJr wrote:Yes, you right. I have all skills 5. Well, mb this fit helping any1 who have skills... PS. Sorry for my english  NP, it's always good to have alternative builds. I used a wolf for the succubus until I trained small blasters so if it helps people do the mission until they can get into a better fit then it's all good! |

Anize Oramara
The Arch Dashing Dashers
430
|
Posted - 2015.09.30 17:19:56 -
[31] - Quote
So apart from the Cerberus here https://forums.eveonline.com/default.aspx?g=posts&m=5703211#post5703211 , is there an alternative to the gila for the ashimu? It feels like the drone aggro got upped in a big way (they prioritise my drones regardless of tech, or who/what they're shooting or who/what I'm shooting, it's nuts) and the mission is starting to become just plain annoying. |

Anize Oramara
The Arch Dashing Dashers
430
|
Posted - 2015.09.30 20:27:18 -
[32] - Quote
Ok, so caveat: This is the product of a somewhat unholy union of pure frustration and my love of vagabonds so keep that in mind.
[Vagabond, Ashimu Alternative] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Large F-S9 Regolith Compact Shield Extender X-Large Ancillary Shield Booster, Cap Booster 400 EM Ward Amplifier II Thermic Dissipation Amplifier II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M [empty high slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
Hornet II x5
It could use considerably refining and testing I'm sure but the stats match up with what is required according to the cerberus post. Now I know the sentinels orbit at around 16km so the range is fine, just wondering about the tracking. Is the test server still set to only give out gurista bases? I'd be all over testing this.
if tank is an issue there's always this (bonus points I can use the existing Talos Vagabond, slughtly modified)
[Vagabond, Ashimu loltank] Gyrostabilizer II Gyrostabilizer II Reactor Control Unit II Tracking Enhancer II Tracking Enhancer II
Pithum C-Type EM Ward Amplifier X-Large Ancillary Shield Booster, Cap Booster 400 Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender
220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M [empty high slot] 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M
Medium Core Defense Field Extender II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
I don't see any reason why this wont work but I might just be blinded by my love of The Vaga |

Anize Oramara
The Arch Dashing Dashers
430
|
Posted - 2015.09.30 21:06:34 -
[33] - Quote
Huh, so they do. Wow this mission just got more annoying :/ |

Anize Oramara
The Arch Dashing Dashers
432
|
Posted - 2015.09.30 22:50:50 -
[34] - Quote
Estella Osoka wrote: Sentinels use tracking disruption.
Jam out the sentinels maybe? hmmm
No wait, does "Immune to offensive modifiers" mean they can't be jammed? |

Anize Oramara
The Arch Dashing Dashers
432
|
Posted - 2015.09.30 23:23:08 -
[35] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Estella Osoka wrote: Sentinels use tracking disruption.
Jam out the sentinels maybe? hmmmNo wait, does "Immune to offensive modifiers" mean they can't be jammed? It is the same tag applied to all the incursion rats. I think it means they can't be hit with anything that changes their offensive stats. But I am pretty sure you can jam them. I ask because the team logi are the only ones that don't have that tag and they're the ones people generally use jams on.
That said if you can jam the sentinels you can maybe, possibly use the Vaga. The tank is way stronger on it than the cerb so you have some leeway. I'll have to check if the sentinels orbit at 4400m/s or not. can't remembe roff the top of my head. I'll check what their transversal is so I cna see if the guns have enough tracking.
The other option is the Orthrus. You can build an identical dps ship with an Orthrus as with the Cerb and it's not even all that much bling required nor is the hull that much more expensive anymore. It just requires a bit more tanking modules. |

Anize Oramara
The Arch Dashing Dashers
432
|
Posted - 2015.10.01 02:13:22 -
[36] - Quote
Well, it works. With honestly an embarrisngly large amount of skills lacking, it works. Decided to go hard mode first and use the cheap fit. I kinda expected to die but I managed it without so much as a scratch on the paint. I didn't time it, will probably time the next one with the pimped fit. For reference I have Caldari cruiser 4, Light missile spec 3 (thought I had 4 ), Warhead 4, rapid launch 4, target navifation and guided missile precision 3.
[Orthrus, Ashimu Burner] Ballistic Control System II Ballistic Control System II Co-Processor II Damage Control II
Large Shield Extender II Large Shield Extender II X-Large Ancillary Shield Booster, Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
Basically turn on the DCUII, OH the RLML and start shooting at the closest sentinel (15km/s missiles woo). Launch drones as soon as they start shooting at you and OH the ASB and run it full blast. The first sentinel should die and you'll have 8-10 missiles left. if you have the skills or perhaps the bling fit you should be able to kill both sentinels in a single clip. Regardless reload Fury scourge, recall drones (I lost 1 drone by this time) and kill the Ashimu. I was kinda running out of time (ran out of charges, had 27 in cargo and 9 in the booster) so I had to keep my drones out to distract and do a little bit of damage. Ended up with 1 drone left but close to full shields. It helps to keep transversal up manually. Orbit at 13km might work too.
[Orthrus, Ashimu Burner pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender X-Large Ancillary Shield Booster, Cap Booster 400 Pithum C-Type EM Ward Amplifier Gistum C-Type EM Ward Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
Now you can get a 'stronger' tank by going for more raw shield HP. problem with that is the ASB wont be able to keep up. My tanking skills are close to 100% and it was close or my hull would have seen a few scratches. With better DPS skills and the bling fit though you should be able to kill both sentinels before you reload. |

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 11:31:43 -
[37] - Quote
Market McSelling Alt wrote:No if you want to do the Ashimmu base burner you need to use the passive Gila or a passive Ishtar. Other things are possible but you have to get real creative and expensive in your fit. No, you misunderstand, that first fit and my listed skills is what I actually ran he mission with. as in I completed the ashimu burner with that exact fit in around 7min on tranquility.
I'll time the bling fit for my next run. |

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 18:04:45 -
[38] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Market McSelling Alt wrote:No if you want to do the Ashimmu base burner you need to use the passive Gila or a passive Ishtar. Other things are possible but you have to get real creative and expensive in your fit. No, you misunderstand, that first fit and my listed skills is what I actually ran he mission with. as in I completed the ashimu burner with that exact fit in around 7min on tranquility. I'll time the bling fit for my next run. 6minutes with the pimped fit, including looting, from initiating warp at acceleration gate to warping out. I even had a full ASB left and lost none of my drones. I am not misunderstanding anything. Gila does it better, faster and cheaper with no chance of death. You miss-time your ASB reload, or run out of charges and your fit fails. But there is fun to be had in using non-conventional fits, I would just say 7 minutes is crap and you shouldn't be proud of yourself. Considering the frustration the gila gives with the super aggressive ai that means your drones are either in transit or dead or dieing more than they are shooting is alone enough reason to use any different fit. To add ot that I have not once been able to get the 'advertised' completion time on the gila, the aggro makes the mission far to unreliable time wise meaning many times I spend far more than 6 minutes to complete it.
The nice thing about this fit is it has a guaranteed time to kill, meaning so long as you do stuff kinda, mostly on time-ish (I only started repping on my 2nd go when I was at 30% shields, still no scratch) you wont die, just like every other burner. The gila has just too much random going on with unpredictable aggro mechanics and potentially having to switch out modules or reload drones from a mobile depo etc.
Also, I'm missing over 100dps from the fit due to skills (all missile damage). That will make a huge difference in time to kill as well as just mission completion in general.
I'd be interested to see what time someone with max skills can get on this fit as it's superior to the cerberus fit and way more consistent than the gila fit. DO the same thing, the same thing happens, not so with the Gila. Heck I went down to 30% structure the first time I ran the Gila because *random* and my tanking skills at close to 100% |

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 18:44:09 -
[39] - Quote
Question: how do people measure 'time to kill' on these missions? I time them from landing on the acceleration gate and hitting warp to when I enter warp out of the site.
Also at this rate I'll just spend the 2mill sp form the mass test to max out this fit and get a proper time. bet it'll be around the 5min mark. |

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 18:46:32 -
[40] - Quote
Ginger Longrun wrote:Chainsaw Plankton wrote:Lady Rift wrote:you are arguing over 2ish minutes against a person with support skills at 3 or 4 (they listed them).
I would prefer my ship to die than have to slowboat off field. those 2 mins are important! Each minute is worth 3,(3)m. So he wastes 6,(6)m. Thats assuming 200m/hr Just tought I put this argument into perspective  Exactly, and currently with unpredictable drone aggro I could be spending WAY over 2min extra in site when the ai feels particularly ornery with the Gila. |

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 20:10:15 -
[41] - Quote
Haha, it's like talking to a wall  |

Anize Oramara
The Arch Dashing Dashers
434
|
Posted - 2015.10.01 21:20:07 -
[42] - Quote
Market McSelling Alt wrote:Anize Oramara wrote:Haha, it's like talking to a wall  Quote:And if he got that Burner Mission 4 times in that hour he is now down 12% income in a ship more prone to death that cost more to fit and use... I actually had that happen to me once. the first one went great, 5min. The one after that took me 10min, then it was 8min and I think irrc the one after that was closer to 6min again. Random ass frustrating BS. And no, there's nothing you can do to guarantee the rats behavior, I've tried doing the exact same thing and get a different result every single time. yes yes *insert your personal insults on my drone competency here* but that's a whole lot of BS too. I'm not the only one experiencing this and there are far more experienced people that have the same issue. Of course you don't hate their guts, only mine for some reason so whatever  I don't hate your guts. I want you to have fun. But you are the isk per hour guy... and you are advocating a poorer fit for the job in a thread about advice. I just think you are spitting in the face of the hard work Jori and Chainsaw and others have done, and you have to sway me with some real numbers. I challenge you to fraps or record your burner missions in this fit... I doubt your effectiveness. I have entertained the idea of recording stuff plenty of times. Unfortunately the realities of where I live and the internet and bandwidth I have available to me make that an iffy prospect at best. But hay, it's only 6minutes right? I'll look into it.
And as I've demonstrated plenty of times, I have the utmost respect for those that developed these builds, heck I use most of them as is or only slightly modified. I reference back to them plenty of times and give credit where credit is due. Doesn't mean there isn't room for improvement as certain aspects change, from drone aggro to cost of modules/ships changing. This particular build for example is a natural evolution of the Cerberus fit I linked to specifically. The hull does not cost more than a gila hull and the cheap fit at all V (no implants) does more sustained dps than what I get with my skills from my pimped fit. The fit I get 6min including loot. That's 1 minute more than the gila fit. Difference here is that it's 6min every single time, no random BS and *NO* chance of death even if you're slow on the rep, again as I said and you ignored with a 'cool story'.
I post the fits so people with more advanced character skills can try it out and suggest improvements or point out actual flaws, exactly because I respect their opinions. You just insult my drone handling skills. |

Anize Oramara
The Arch Dashing Dashers
435
|
Posted - 2015.10.02 07:02:30 -
[43] - Quote
Market McSelling Alt wrote:I said "cool story" because that was going to end up a giant wall of quoted text... sorry I hurt your feelings. And 6 minutes isn't 1 minute more than the Gila, it is 3 minutes more than the Gila average. You are never going to improve your time with RLML because of your reload time, it forces you to take longer on the mission. Your Cerb fit was no good because of damage type lock, your turret fits are no good because of TDs. You aren't getting more sustained dps than a Gila because you aren't including reloads and missile damage mitigation into your figures. You might not like that I got sassy with you, but you cannot persuade me that anything other than a Gila is good for the Ashimmu as people have tested this over and over again. 3+min The cerberus fit isn't mine, it's Jori McKie's and that video, while nice, is no longer what is happening in the actual mission. No webs/scrams are being switched to the drones (meaning they cant move and get killed) and the ashimu doesn't immediately lock ad nuke them as soon as you launch drones.
When last did you actually run the Ashimu burner? |

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.02 15:37:27 -
[44] - Quote
Heh
Time to kill on the bling Orthrus (cost is around 120 mill cheaper than the bling 3min Gila) is 3min 30seconds. Neither the 3min Gila nor the Orthrus 'spent time' picking up the 7mill guaranteed loot.
That said the tank wasn't as strong as I remember from last time I ran it. However that's most likely because I lacked Caldari navy shield extenders and had to make do with meta 4 ones and used a gist instead of pith ward.
I did record it and will upload at some point. I'd like to run a few more on sisi though to iron out any tank issues.
Fit for reference:
Quote:[Orthrus, Ashimu Burner pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large F-S9 Regolith Compact Shield Extender Large F-S9 Regolith Compact Shield Extender X-Large Ancillary Shield Booster, Cap Booster 400 Gistum C-Type EM Ward Amplifier Gistum C-Type EM Ward Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
|

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.02 16:38:57 -
[45] - Quote
Hasikan Miallok wrote:Experimenting with a light missile gamur on Duality with team burners reveals T2 precision give about 25% better damage than CN lights thoug the 30km range can be an issue with the logis as they seem to fly away. Precision are definitely a better option on the burner itself.
Main problem was team missions seem very scarce, i got two in something like 50 mission offerings. Random being random unfortunately. I've had 4 team burners in a row and as many as 5 in an hour (Like yesterday). |

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.03 20:36:09 -
[46] - Quote
I used to use th wolf but the daredevil is faster. Haven't had any problems with it myself. Burners are super fast tor un and give the most LP, worth at least 20mill at the right corp's LP stores per mission, not to mention the 5mill bounty and the 5mill reward. So around 30mill for 5-10min work. |

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.04 00:28:28 -
[47] - Quote
Overheating the paint will also increase damage in some cases. |

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.04 02:15:19 -
[48] - Quote
Chainsaw Plankton wrote:I usually just fly out in a straight line and wait for one logi to get jammed and then start shooting. I'll have to try precision sometime. I don't think I've seen a difference with heating a painter. But I only really use the garmur vs the enyo now, but that is a slow one, I think I've gotten it done a few times without even activating my prop mod.
I've played with the polarized rocket garmur and with the cheap fit I just don't know that it is worth it. the dps seems nice, but I keep floating out of range, and that is a big dps loss. Keep range 20km on the burner might be a better way to do it. Although I just noticed there was a compact version of the MGC so maybe I'll try with some of those. I use the polarised (faction ammo) Garmur mostly because it's a one size fits all solution for all the team burners. Don't even have to swap out modules. I run a republic fleet paint and on some burners OH it increases damage. I do not have all the range skills to 5 yet so I have a 5% range implant plugged in. I get around 28km range (I use two range scripted MGCs) and that's usually enough even for the Jag orbiting it at 25km. I usually only get out of range of the logi at the start but say 10-15sec after I start my orbit they're in range and stay in range.
An alternative is to replace the two T2 ballistics with Cal Navy ones and then replace the CPU with a T2 MGE. This both decreases rocket sig further and increases range slightly.
It's really great just accepting mission, hopping into ship and undocking and only worrying about what team burner it is and stuff while I'm in warp. Cuts down on hanger clutter and makes it a bit easier to move operation if ever needs to. |

Anize Oramara
The Arch Dashing Dashers
436
|
Posted - 2015.10.04 14:12:26 -
[49] - Quote
Arec Bardwin wrote:I havent gotten the new Guristas base mission yet. Is it live on tranquility?
Does medium ships only mean we can bring BCs (and command ships)? It is live, I have seen it offered a few times. You can only bring up to T2 cruisers including Faction and Pirate. No BCs or Strategic Cruisers. |

Anize Oramara
The Arch Dashing Dashers
438
|
Posted - 2015.10.04 22:11:53 -
[50] - Quote
Did you overheat the hardeners and the guns? |

Anize Oramara
The Arch Dashing Dashers
439
|
Posted - 2015.10.05 10:31:45 -
[51] - Quote
Xorce wrote:Will try the OH . you only overheat guns not rep or other items?
Will have to read up on the overheating im new to that since been of game few years :) Will see if i find any good guides i understand the guns might shut of while overheating and there is something about that nanite repair pasta :)
Quick run down on OH. For most of the burners you overheat various modules, like the web for the succubus because of the range or the hardeners on most to increase the amount of resistance the module gives. As a module is overheated that rack (hi/mid/low) heats up. Any module that is OH starts taking damage each cycle it completes. Some of this damage bleeds into modules fitted next to them (they kind of act as heat/damage sinks). When a module reaches 100% damage they are 'burnt out' and can no longer be used until you dock and repair them. You can't repair burnt out modules with repair paste. Do NOT burn out your modules, ever.
OH is important to both speed up the time it takes to kill a burner or just plain survive burners until they're dead or burn through their reps/logi. That's kind of why they're called burners, usually you need to burn (OH) your modules and the rats' stats are as if they are OH their modules. Get Thermodynamics to 4 and start getting familiar with OH. MIght be worth it to play around with it in easy missions so you can see how it works. |

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.05 13:36:56 -
[52] - Quote
Nanite repair paste just needs to be in your cargo hold. You can't OH a module while repairing another module at the same time. Repair paste is used mostly on roams in pvp where you dont necessarily have time or access to stations to repair modules or in WH space. That said the only burner mission where paste *can* be used effectively would be the Serpentis base mission where you have a bit of time between each Talos as you slowboat from the one to the other to repair guns for example or to repair MWD as you fight each Talos. I don't do it myself though. |

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.06 08:30:10 -
[53] - Quote
Heh yea, I've lost my fair share of frigates (nearly lost my gila one time) but have been pretty lucky with my shinies dropping for the most part. That said since one burner agent mission is worth 35mill, I'm able to make the money back in 15min, give or take. High risk, high reward. It's a 'mistake = loss' environment rather than a 'could never win regardless of what you did' environment before some PvP crusader gets twitchy at the mention of high risk, high reward.  |

Anize Oramara
The Arch Dashing Dashers
441
|
Posted - 2015.10.09 00:44:25 -
[54] - Quote
The requirements for he serpentis base is rather simple, need to go fast and tank occasional back to back 1k wrecking hits (thats with 77/81 therm/kin resists) The vagabond does this really, really good. 3km/s cold. The beagle goes HALF that. You need to travel well over what, 450km?
The Deimos made up for lack of speed by blaster dps.
That said because the Vaga is one of my fav ships I really haven't so much as thought of alternatives. Let us know how it goes. |

Anize Oramara
The Arch Dashing Dashers
466
|
Posted - 2015.10.15 12:37:34 -
[55] - Quote
Ix Method wrote:Probably a little late but the Team Frig Garmur fits on here seem really spendy. [Garmur, Burner Team Rocket] Co-Processor II Ballistic Control System II Ballistic Control System II 1MN Afterburner II ECM - Spatial Destabilizer II ECM - Spatial Destabilizer II Sensor Booster II, Targeting Range Script Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Polarized Rocket Launcher, Mjolnir Javelin Rocket Small Ionic Field Projector I Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters II 177dps ~ 30km, swap racials obv. Keep at range 24km from the DPS ship, happy days. If you drop the ECM to metas you can even swap the Co-Pro for a Guidance enhancer and use T1 rigs, but they'll get rebalanced one day and I'm lazy  If you have max skills you don't need to rely on the sometimes random nature of ecm. a TP and guidence comps allow you to have better range control and application. That said, not using faction ammo I feel is a waste considering how much burners pay out. |

Anize Oramara
The Arch Dashing Dashers
471
|
Posted - 2015.10.19 11:15:01 -
[56] - Quote
Hasikan Miallok wrote:I am wondering if people have noticed in any pattern in the types of burners offered in different regions or are they totally random ? I doubt I have even near enough data but I don't think so. I've been running in both minmatar and caldari space for two different factions and corps. Haven't noticed a specfic pattern (that would make sense regarding regional pirate groups). All burner missions are available regardless where and for whom you run though I can't speak towards certain burners being offered more than others. You'd need a data set of 1000s of burner missions to really start seeing patterns. |

Anize Oramara
The Arch Dashing Dashers
471
|
Posted - 2015.10.19 12:55:21 -
[57] - Quote
Anize Oramara wrote:Heh Time to kill on the bling Orthrus (cost is around 120 mill cheaper than the bling 3min Gila) is 3min 40seconds. Neither the 3min Gila nor the Orthrus 'spent time' picking up the 7mill guaranteed loot. That said the tank wasn't as strong as I remember from last time I ran it. However that's most likely because I lacked Caldari navy shield extenders and had to make do with meta 4 ones and used a gist instead of pith ward. I did record it and will upload at some point. I'd like to run a few more on sisi though to iron out any tank issues. Fit for reference: Quote:[Orthrus, Ashimu Burner pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large F-S9 Regolith Compact Shield Extender (Replace with Caldari Navy) Large F-S9 Regolith Compact Shield Extender (Replace with Caldari Navy) X-Large Ancillary Shield Booster, Cap Booster 400 Gistum C-Type EM Ward Amplifier Gistum C-Type EM Ward Amplifier (Replace with Pithum C-type)
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
Going through the logs it looks like the ashimu for some reason was just absolutely mauling me with penetrating and smashing hits. I have absolutely no idea why though. Not only is the Orthrus faster than the Gila, but it has a much smaller sig (by 50). A larger shield pool will help against this. Oh, I only reloaded the ASB once and used all of 12 cap charges. Additionally I only lost 2 hornets. Here's the cheap one, bonus for having a tractor beam on it: Quote:[Orthrus, Ashimu Burner cheap] Ballistic Control System II Ballistic Control System II Co-Processor II Damage Control II
Large Shield Extender II Large Shield Extender II X-Large Ancillary Shield Booster, Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam II Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-Thermal Screen Reinforcer II Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hornet II x5
https://youtu.be/FEWJwv6CO88
https://forums.eveonline.com/default.aspx?g=posts&t=451065
Quote:Reduce damage bonus to +15% per level

Planned Winter update. This change will completely shoot the T2 fit in the foot. Dammit and it's ripping through the ashimu burner so well too. It's still a bit better than the Cerb fit (I think, will only know when the changes go live).
There's also this
Quote:Gila: -1 Lowslot, -20 CPU It a bit of nerf on the Gila's tank. This will effect the ashimu burner as well for people running the Gila.
Man, at this rate, with it being one of only two burners giving reduced rewards I might just decline it form now on :/ |

Anize Oramara
The Arch Dashing Dashers
489
|
Posted - 2015.10.30 03:50:18 -
[58] - Quote
I'm trying out the Gurista Base burner too now.
So far it has not gone well.
At all.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
490
|
Posted - 2015.10.30 05:17:06 -
[59] - Quote
Ok so this is what I've been testing on the test server so far. (I've gone through Vigilant, Vaga, Huginn, Rook, Prophecy, Orthrus to name but a few)
Quote:[Cerberus, Burner Gurista 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Capacitor Battery II EM Ward Field II EM Ward Field II Large Shield Booster II Fleeting Propulsion Inhibitor I
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Medium Warhead Rigor Catalyst II Medium Capacitor Control Circuit II
Acolyte II x3
Now the good thing is this can tank everything in this site (so long as you're orbiting something) and kill the dragonflies. The bad thing is that it can't kill the mantis, ever. The reason for that is because of the absolutely bonkers defender missiles they have. Also yes, even withh all of the sig related gear on that ship, you're still not applying maximum damage. The sigs on these things is beyond stupid. These are smaller than shoebox type sigs. It's dumb.
Interestingly if you put a Hydraulics rig on there right, the missiles are just fast enough to get past the defender, wooh! But you're no longer cap stable, or even able to tank a single wave of mantis, boo!
So that's where this fit comes in.
Quote:[Cerberus, Burner Gurista 2] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Damage Control II
Large Capacitor Battery II EM Ward Field II EM Ward Field II Gist C-Type Large Shield Booster Fleeting Propulsion Inhibitor I
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Medium Warhead Rigor Catalyst II Medium Hydraulic Bay Thrusters II
Acolyte II x3
The Faction ballistics aren't required (haven't tested them yet but I hope it'll help with another problem). but the Gist is so that you can actually tank the mantis. Now this fit has a paint instead of a web. I haven't tested the paint instead of web against dragonflies. Worst case scenario you drop a depo and refit every time a new wave comes out.
I'll continue testing tonight when I get back from work. I need to pick up the gist booster from a station as well as the 3 faction ballistics.
ps. My test server character is very close to being all V with regards to missile skills. I have serious doubts if this is possible without max/near max missile skills.
pss. The prophecy 'works' in that I have to yolo dozens of drones at the dragonflies while they chew them up faster than I can give commands to attack. It's stupid and dumb.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 12:08:59 -
[60] - Quote
The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.
That was my experience running the Huginn.
The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 13:50:21 -
[61] - Quote
Estella Osoka wrote:What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction. Good thing there's zero penalty for declining it then. Chuck it in the bin labeled '0 player interaction' along with cosmos 
But hay, that's the right direction right? 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 15:47:15 -
[62] - Quote
I'm all for missions that require team play but what justification is there to run content with others if at best you're making half (generally less than half) of what you would running solo? They'd need to double the rewards for any content they require two people to run. However all that will happen is people will run them solo anyways (but with an alt) and make double the rewards.
Yea it's stupid but as always, you can't force players to do something they don't want to do, see; Nullsec, WH space, Drifter incursions, all of Eve.
Also RLML Caracal can technically *DO* Gurista base, the grind is just not worth it. 15 minutes to kill 3 waves (Effectively Max skilled).
With 3 waves left to go. No thanks, into the bin you go.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 17:48:28 -
[63] - Quote
atomic killer wrote:Anize Oramara wrote:The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.
That was my experience running the Huginn.
The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii I was thinking about dual webs on a Huggin to help Cerb applying the damage. Or if those fighters using MWD, then maybe a Lachesis with long point to stop them and apply damage with Cerb. Dual webs wasn't enough to get 650mm arties to apply any damage and the dragonflies scram and web so you wont catch them with ACs with just 2 webs. They also do not use MWDs so scrams wont slow them down.
Chainsaw Plankton has the right idea with the vigilant I think. 90% webs because everything goes stupidly fast, blasters because of the stupid amount of EHP you have to burn through. The resists are pretty good and as a bonus he uses the Angel base vigilant fit for a lot of it so you don't have to buy another ship.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 18:42:48 -
[64] - Quote
These things have redonk tiny sigs and a lot of HP and shield rep. I had my precision mjolniers down to 15 sig radius and still got increased damage with a paint on them. The web also made a huge difference. The problem is they don't die in a single clip so you have to wait the reload for each one, sometimes twice. So it's a lot of just, waiting.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 19:57:06 -
[65] - Quote
I feel interacting on the forums and collectively coming up with fits or improving fits and testing them out is part of the social aspect don't you?
Also my guide has a skill plan specifically aimed at new players.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
491
|
Posted - 2015.10.30 20:06:16 -
[66] - Quote
I'm active on two coms most nights. just because I solo run missions doesn't mean I don't have friends doing other stuff in eve or outside of it.
ps. sorry for the edit in my previous post, I was a bit aggressive in my wording :)
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
495
|
Posted - 2015.10.31 11:15:07 -
[67] - Quote
Have you tried the Orthrus for the blood burner? Check it out: https://www.youtube.com/watch?v=FEWJwv6CO88
There's still an element of randomness to the blood base but so far it seems to be the most robust of the ones I've tested.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
504
|
Posted - 2015.11.01 21:27:24 -
[68] - Quote
Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
507
|
Posted - 2015.11.02 16:23:19 -
[69] - Quote
Arji Hekki wrote:Anize Oramara wrote:Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though. I was testing it on SISI and the tank of my Deimos ( T2 fit ) just couldn't handle once the 4th Turret went up. Next time I'll try and avoid them. I've only ever accidentally activated 1, even with completely and utterly ignoring them.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
519
|
Posted - 2015.11.05 23:41:22 -
[70] - Quote
Crash Lander wrote:Burner lesson of the day (tm):
After you format your PC make sure your orbit button is not set to 1km ...
Bye bye garmur. You were a good friend! Been there...
Done that 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
541
|
Posted - 2015.11.10 21:50:55 -
[71] - Quote
The mission, even with a bling ship with bling mods takes AGES to complete. Never do the gurista base burner ever, complete waste of time.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
541
|
Posted - 2015.11.10 23:30:38 -
[72] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:The mission, even with a bling ship with bling mods takes AGES to complete. Never do the gurista base burner ever, complete waste of time. So with the Burner changes and buffs players are talking about in December, is that RIP solo Burners? Until I see proof it's probably Trolling/Rumormongering. There's nothing in the patch notes and no posts in the usual places.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
541
|
Posted - 2015.11.10 23:45:19 -
[73] - Quote
On the upside I think I just got a fit for the team burners that's actually faster than the brute force polarized Garmur and a LOT faster than the LML ECM one too.
Funny how these things work out 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
543
|
Posted - 2015.11.11 19:53:32 -
[74] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:On the upside I think I just got a fit for the team burners that's actually faster than the brute force polarized Garmur and a LOT faster than the LML ECM one too. Other than having to change out the ECM modules, I like this new fit. The only change I would suggest is a T2 missile guidance enhancer in the low instead of the signal amplifier. I'm finding it's very random, but then that's the nature of ECM. Not sure yet if I'll keep with this build or not.
The signal enhancer is to help keep jams on the logi a bit longer and lock them up sooner once they do go out of range and come back. switching out the range script for a precision script for every burner except the jaguar is also something you can do if you have the range on the rockets to allow it.
An alternative method to run this is to stagger the jams on a single logi and then kill the 2nd logi. Might be more consistent if slower.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
548
|
Posted - 2015.11.11 21:32:01 -
[75] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:I'm finding it's very random, but then that's the nature of ECM. Not sure yet if I'll keep with this build or not.
The signal enhancer is to help keep jams on the logi a bit longer and lock them up sooner once they do go out of range and come back. switching out the range script for a precision script for every burner except the jaguar is also something you can do if you have the range on the rockets to allow it.
An alternative method to run this is to stagger the jams on a single logi and then kill the 2nd logi. Might be more consistent if slower. As I mentioned in the other thread, simply applying (and not necessarily succeeding) ECM to both logi as sufficient. Don't ask me why. That's why I like the fit.  I think I know why. NPCs hate all forms of ewar and the logi will turn their 'guns' on you for using ECM. only their guns are remote reps :P
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
550
|
Posted - 2015.11.12 14:17:10 -
[76] - Quote
I think the target only needs to be within falloffx2 (or whatever the formula is for it). The worse the tracking and the deeper into 'past falloff' a target is, the smaller the chance of a wrecking hit. A wrecking hit does 4x the damage. Wrecking hits are more common if you're within falloff or optimal and within tracking. That's why I recommend an orbit of 25km on the Jaguar but you need good projection skills.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
557
|
Posted - 2015.11.16 08:34:00 -
[77] - Quote
I had a quick look at the hookbil and without testing it I'm not a huge fan of some of the numbers like the explosion radius on LM and the potential vulnerability to defender missiles because of the lowered speed. The semi locked damage is also not great. It might be a good alternative for the jaguar specifically though as both the range and the damage bonus is good there. I think the javelin Garmur with 3 ECM is probably better for the other three for now. Just need to figure out what's going on with the rockets that keep vanishing into the void.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
565
|
Posted - 2015.11.17 01:25:51 -
[78] - Quote
This I think is pretty much the best garmur I could come up with for the time being until/if they fix the bug. The empty slot gets either a missile guidance enhancer for the Jag or a Signal amp for the other 3.
[Garmur, Burner - Unified] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System [empty low slot]
Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I 5MN Cold-Gas Enduring Microwarpdrive Enfeebling Phase Inversion ECM I
Polarized Rocket Launcher, Scourge Javelin Rocket Polarized Rocket Launcher, Scourge Javelin Rocket Polarized Rocket Launcher, Scourge Javelin Rocket
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst II Small Ionic Field Projector II
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
565
|
Posted - 2015.11.17 07:41:41 -
[79] - Quote
Chainsaw Plankton wrote:going on one test run the LML hookbill works! had both logi jammed within two cycles. however the dps made me want to cry. almost fell asleep while killing it. but you can totally kill a team burner with 89 dps. might be worth using if you are a newb and bringing a friend or something. Would be more interesting if there was a cheap way to get 2x bcus on it.
probably move over to a 3x ecm garmur build myself.
You know, with 89dps you might as well use a kitsune I can get 83 cold with two 5% damage implants and a calefaction II rig. 88 with faction launchers 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|

Anize Oramara
The Arch Dashing Dashers
692
|
Posted - 2015.12.11 21:35:12 -
[80] - Quote
The hawk is the easiest one of the 4 to begin with. The team burners are 'back to normal'.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
692
|
Posted - 2015.12.12 01:42:15 -
[81] - Quote
Chainsaw Plankton wrote:That does seem a little too easy. It seemed like my garmur was breaking the hawk without an ecm, but I think it would be more efficient to kill/ecm one logi and then dps the hawk. Although I use my own cheap variant and not the 3x cn bcu version. the 3x cn bcu version with rage rockets might be able to?
I also feel like the hawk is the easiest one to kill. It's slow, has a low HP buffer and a good resist hole.
pre lml nerf the lml garmur could kill one logi and then kill the burner. had pretty similar dps to the polar rocket garmur with jav (I think?) so rage should punch through even harder. On the one hand the hawk burner can definitely stand to get a bit of a buff, a buffer one at the least but then you start homogenizing the burners even more. At least now it has 'character'? You can give it long range weapons, that will force a new build just for it (although I'll just switch to javelins I guess). Then of the burner will be less of a threat to brawler type builds since lower dps so that's not ideal either.
I mean if someone new to burners wants to ease themselves into it then I can suggest easy ones to do first and keep the hard ones like the Jag or the Worm for later. In the greater scheme of things finishing a burner in 1min or in 1min:30sec really doesn't make a huge difference as more time is spent in warp regardless.
Also you can't rely on getting the hawk burner over any of the others so you can't focus on farming just the hawk burner. *shrug*
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
693
|
Posted - 2015.12.12 02:23:33 -
[82] - Quote
Arthur Aihaken wrote:The thing I despise most about Burners is having to switch out from a battleship to a frigate or cruiser. That's what I like the most Having a whole hanger full of actual, useful ships that I actually use to make isk with. But hay, it's ok, I don't like using alts all that much so there's something for everyone, even people who don't like playing the game 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
700
|
Posted - 2015.12.15 04:23:55 -
[83] - Quote
The Orthrus got a nerf but a bling fit should still be able to run the site with cruise V.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
700
|
Posted - 2015.12.15 06:18:44 -
[84] - Quote
Well 2nd crappiest. But I guess the gurista one was DOA anyways so it doesn't really count as a burner 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
701
|
Posted - 2015.12.15 07:33:27 -
[85] - Quote
Chainsaw Plankton wrote:Anize Oramara wrote:Well 2nd crappiest. But I guess the gurista one was DOA anyways so it doesn't really count as a burner  I noticed the LP went up a bit after I ran it. I'm assuming the reward algorithm requires at least some completions. half guessing I was the first one to do it on tq, although I wouldn't be surprised to hear a few people ran it on/near patch day. I loved the concept, don't get me wrong. The rewards considering the time and difficulty though just seem so out of sync, even with normal lv4s. And that's even with theoretical maximum rewards. Maybe I'll run the numbers again some time.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
701
|
Posted - 2015.12.15 10:23:23 -
[86] - Quote
You used the amarr BC to run the site?
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
704
|
Posted - 2015.12.17 01:02:47 -
[87] - Quote
Chainsaw Plankton wrote:Looks like a few gankers in Lanngisi targeting typical burner mission frigates in insta thrashers, already have a few very shiny kills. AKA why I'd never fly a 3x faction bcu garmur. And totally makes me want to go full on  yarr! every time I see one posted. apparently a few people actually fly them in game and in an SoE hub. Lol, took them long enough.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
708
|
Posted - 2015.12.19 03:53:00 -
[88] - Quote
I added a cheap garmur to my guide.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
718
|
Posted - 2016.01.03 19:34:17 -
[89] - Quote
Arik VanClaw wrote:Ploing wrote:the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml.
Good point, bay loading accelerator shows slightly higher dps but I guess given the reload time it isn't quite as good in this scenario. Yup, when it comes to the rapid launchers a damage bonus > rof bonus always. Hence why the Orthrus and Barghest are able to make the Rapid launchers viable for PVE
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
|

Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 14:45:14 -
[90] - Quote
MrsPotatoHead wrote:Anize Oramara.....
I just wanted to say thanks for the effort of putting a guide together.
I was searching for a guide to blitzing missions and burners. I've never tried burners before and figured just to go balls to the wall and drop 6 billion isk on the the fits as provided in your guide.
I had already bought the Machariel but am now considering picking up the Barghest!
So thanks for the putting the guide together in an easy to follow format and thanks to all contributors also.
What is the easiest way to keep track of updates and changes?
Do you have a mailing list announcing updates or the likes?
Thanks again.
I'm glad you've found it useful! Though really it's for the most part a 'compilation' of this and a few other threads 
I don't expect there to be a lot of really big updates to the guide, only small changes as CCP makes changes to hulls or to missions (Seems unlikely at this point). I have a thread in this sub-forum that I post in every time I update the guide so maybe subscribe to it? Though I'll maybe look into a mailing list if it looks like it might become necessary. After the last Burner mission they added I don't know if they're going to add more, it feels like it was a bit of a flop compared to the existing ones(unfortunately).
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
|

Anize Oramara
The Arch Dashing Dashers
771
|
Posted - 2016.04.21 12:27:47 -
[91] - Quote
Warmonger Simon wrote:And mini-edit. If you're sick of busy mission hubs and aiming to do burners for best lp/rewards from doing burners here's some corps/locations for L4 sec agents with lowest truesec in highsec. Some are in bad spots and near low-sec areas but some are nice places to mission if you want to be in more safe spot than busy SoE systems where your polarized garmur can get instapopped by some trasher. Unfortunatelly lost one myself recently so i decided to move to one of these that still had good conversion (actually better than SoE and pretty good location/truesec rating etc...) don't want to crash my already small market so i blurred it out. http://take.ms/lLLZt This is very good advice, especially with a bunch of gankers now going 'freelance' what with code losing a few corps.
That said smart use of undocks, insta docks+autopilot and creative use of in and out gates means you should be safe 95% of the time. The T2 garmur is cheap if you have the skills to make it work so no huge loss.
Also don't forget you can run missions to help other people get standing and get paid decently for it. There's a couple of services that needs mission running pilots for it.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.1
|

Anize Oramara
The Arch Dashing Dashers
778
|
Posted - 2016.11.18 12:02:09 -
[92] - Quote
Hmm interesting thought. Not so sure about Angel because even with 2 90% bonussed webs you still get quite a few low quality hits from the best tracking medium turreted weapons so Ideally you want 3 90% bonussed webs. Maybe drones + webs (a Myrm?) but the frigs absolutely demolish drones. Tanking isn't the issue in Angel Base since you can tank it in a T2 fit boat, it's application of damage more than anything else.
Reward wise Blood Base has really fallen off and the cap drain is a huge problem regarding tanking. Except for the Gila (and even then it 'tanks' with it's drones) you need a T2 ship for resists because you can't maintain any kind of active resist tank.
That said I haven't really looked at the burst module as I don't have those kinds of skills on this character so this is just some initial thoughts.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.1
|

Anize Oramara
The Arch Dashing Dashers
808
|
Posted - 2016.12.14 07:33:38 -
[93] - Quote
Here is the build I use:
[Daredevil, GÇÿUnifiedGÇÖ Burner Succubus - Ion Daredevil] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Magnetic Field Stabilizer II Core B-Type Armor EM Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Ion Blaster II, Void S [empty high slot] Light Ion Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Here is the emthod I use as well:
OH EM Hardener, Afterburner, Web(1 cycle) and Guns. Keep at range 1km. Activate Hardeners, Rep, Web and AB. Once within 3KM turn off OH on AB and activate Guns. Activate Cap Booster once cap is low.
There's more burner fits and info in the link in my sig.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
808
|
Posted - 2016.12.15 06:07:53 -
[94] - Quote
My Overheat skills are al still at 4 atm so it's definitely doable with that. THe succubus is one of the easiest burners. If you;re struggling then it's a general lack of soft and support skills. My guide has a link to videos (no voice over) of me running each site, maybe that will help?
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
813
|
Posted - 2016.12.19 15:20:44 -
[95] - Quote
Void definitely.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
813
|
Posted - 2016.12.19 15:22:00 -
[96] - Quote
Naye Nathaniel wrote:Mate i triple check the resistance (thermal for veng. is not working) - the problem is that the logi ship didnt stay in range; not in a kestrel with ecm i just finished 5th burner mission in a blaze; Did you ECM the Logi? If so the Logi tends to fly away form the source of ECM and then when you lose lock they come back.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
814
|
Posted - 2016.12.20 16:01:34 -
[97] - Quote
Naye Nathaniel wrote:@Anize Oramara
I think its time to update the Guide... Something is wrong with burner missions - yesterday I didnt get any for like 4 hours of instaplaying (i were not droping missions so i finished like 10 - non a single one were a burner mission) 10 missions is not exactly a decent sample size. I'll do my own run at some point and see if I spot anything out of the ordinary.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
814
|
Posted - 2016.12.22 08:38:23 -
[98] - Quote
Kubera Vaisravana wrote:EDIT: I'm blind apparently. I found Anize's most recent guide thread and apparently the reason the target painter wouldn't load into anything is it's missing a d (scope instead of scoped). Huh, I wonder why that was. Fixed it now. Might have been an export bug from EFT.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
814
|
Posted - 2016.12.23 13:08:11 -
[99] - Quote
In order of most important skills for the team burner I'd say it's missile range related skills (4 at least, speed first then burn time) Caldari frig 5 and it may be worth it to grab a missile range implant.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
819
|
Posted - 2017.01.08 03:33:35 -
[100] - Quote
The reason why a small increase in dps makes such a huge difference for burners is because of how high their tank is. If it has, say, a tank of 210 dps, you are effectively only hitting it with 14 dps if you're doing 224. now if you increase that by 5 dps you increased the speed at witch you finish the burner by over 30% instead of say, the 2% the 5 dps actually is. that is why even the smallest increase through lv V skills or implants makes a big difference with burners.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
836
|
Posted - 2017.01.30 16:15:17 -
[101] - Quote
Nadeene wrote:With regards to the Sansha Agent in the Succubus. In the guide and in videos I see a Faction web is used although a regular T2 also fits. The same goes for the afterburner. Why is that? Cap use? Range.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
837
|
Posted - 2017.02.01 20:29:50 -
[102] - Quote
Manual Piloting at around 60-70 degrees and I spiral in to the Talos. Overheating the MWD helps and I only hit orbit at 60 km and I only ever stop orbiting when the Talos targets my drones. Once close enough I turn off the MWD so I don't suffer form sig bloom. SO the combination of small sig size, orbiting, drones and the hardner + SB means I usually don't have any trouble at all, even with lucky wrecking hits.
This burner really tests your PvP skills, as much as the burners do.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
846
|
Posted - 2017.02.23 11:49:50 -
[103] - Quote
Dack Cedercin wrote:Anize,
I currently use the fits in your guide to run burners, but the Blood Base always gives me some trouble flying your Orthrus fit. I have all the skills in the necessary skill plan, and I've watched your video on the fight but it always takes me a lot longer to do it than you did in your video. The Ashimmu relentlessly chews on my drones, and my RLMLs always burn up to 90% heat as the first sentinel dies, causing me to do the second sentinel and the Ashimmu on unheated guns. Is the strat in your guide still applicable or should I just skip this one? Hay
Yea the Orthrus fit can be... a bit touchy at times, used to be amazing before it was nerfed. I think I'll change the guide tonight to recommend the Onyx fit rather. It's a bit slower but has a much wider margin for error.
But I do often skip it as the reward is for some reason lower than other burners and the loot has decreased in value quite a bit. It's pretty sub par as mission go now and can be skipped without penalty. Still better than Gurista base, bleh.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
884
|
Posted - 2017.07.06 15:59:43 -
[104] - Quote
I've been out of the loop for a bit. Most of my fits are short PG or CPU. What big change did I miss? Most of my guide fit wise is probably out of date 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
885
|
Posted - 2017.07.06 16:14:44 -
[105] - Quote
Anize Oramara wrote:I've been out of the loop for a bit. Most of my fits are short PG or CPU. What big change did I miss? Most of my guide fit wise is probably out of date  False alarm, going from alpha to omega and not relogging means some skills aren't taken into account...
CCP pls 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|

Anize Oramara
The Arch Dashing Dashers
885
|
Posted - 2017.07.06 16:21:22 -
[106] - Quote
Chainsaw Plankton wrote:Anize Oramara wrote:I've been out of the loop for a bit. Most of my fits are short PG or CPU. What big change did I miss? Most of my guide fit wise is probably out of date  looks like you might have missed the ewar tiericide, they also did cap batteries, and maybe a few other things. probably need to swap meta webs to t2 (at least on the DD/viglant so you still have 90% webs, although your fits seem to have that), and target painters to compact to save a little CPU. PWNAGE became something other than compact so there is a lot of CPU waste there. That was the only thing I saw wrong with any of your fits in the guide, on a quick look. Also I'd suggest checking out the cap stable burner post again. I've been working through the setups and making setups for ships not covered, going to post them soonGäó https://forums.eveonline.com/default.aspx?g=posts&m=6885093 Thanks, although I found the problem, I saw the whole cap stable and DC proof thing you and others were doing. When I get the time I'd love to test them out as well and add them to the guide.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3
|
| |
|